Fanstreme develops custom robot applications and interactive technologies for sports and entertainment properties. We mix artificial intelligence and automation with creative design and engaging narratives, to better connect media and TV content, with the biggest audiences and social fandom around the world. We specialize in developing compelling worlds and bot technology, with an authentic voice that truly enhances the fan experience, for the best one-to-one engagement with TV shows, films and social media content, at any time, and any place.
As an interactive sports technology company, we work to deliver new and innovative digital experiences to sports fans, every day. Our goal is to provide insightful sports information, gaming and fan engagement, with the unique opportunity to follow professional sports athletes, through performance value and analytics. We are currently developing a high-level sports platform that utilizes big data and blockchain technology, to empower fans with the ability to co-manage the fantasy sports player market, in a way never seen before.
Earl Cole is an advertising executive, entrepreneur and producer, passionate about developing content and technology that positively impacts consumers around the globe. He studied Business and Marketing at the University of Washington, and was an intern at Microsoft and Amazon. After graduating, he moved to Los Angeles to start his career in entertainment marketing and film development at Walt Disney Studios, also working at Sony Pictures and FOX Studios. He later spent some time on CBS' Survivor TV show, where he was unanimously voted as the winner. Eventually he re-entered the world of advertising and media to focus on client partnerships and brand storytelling, working with brands like Nike, Google, Honda, Walgreens and Starbucks, and completed executive programs at Harvard Business School and MIT, where he studied entrepreneurship, artificial intelligence and business strategy. He is a 3x founder and senior executive of various startups: A-Frame Entertainment (creative and talent management), Particle 5 (interactive video advertising platform), Smush Mobile Technologies (mobile marketing company in partnership with T-Mobile).
He loves rooting for the underdog, whether it's in sports or a character from one of his favorite TV shows. Being true to fans, in giving them an opportunity to further engage with dynamic stories, is what he says Fanstreme is all about.
Brian Yennie is a full-stack developer, entrepreneur and sports and entertainment junkie, originally from Martha’s Vineyard, MA. He first fell in love with programming on his Macintosh Quadra computer, then studied Computer Science and Mathematics at Dartmouth College before joining his first startup as a lead software engineer. He is a 4x founder and technology leader of cutting edge businesses: QLD Learning (one of the first web-based curriculum management systems), Sifaka Productions (early children’s virtual world, acquired), Oomba (eSports) and Vesta Home (home staging and custom manufacturing).
When he’s not busy watching Boston sports and following his favorite shows, he engineers scalable and engaging chatbot experiences for Fanstreme.
Michael Dequina is a prolific writer and journalist known for his work centering on film and entertainment. Since its launch in 1995, he has served as publisher and writer of The Movie Report, one of the first independently-run film and entertainment publications on the Internet. His work has appeared in publications such as Film Threat and Kevin Smith's Movie Poop Shoot, and he has contributed to books such as Fifty Filmmakers: Conversations with Directors, I Am Hip-Hop: Conversations on the Music and Culture, and Beyond Championships: A Playbook for Winning at Life. Michael brings his diverse writing experience, content analysis skills and keen sense of humor, to add to the Fanstreme creative team.